George Lawence (Gerosha Gaming Universe)

George Lawence in Gerosha Gaming is a variant of his Earth-G7 counterpart, also known as George Lawence. While the main version of this George is expected to follow a similar life trajectory to his literary main form, copies of this George in a player's game may see their pocket world push him in a different direction, per player choices.

Project: Ijiraq
George was a part of the Society of the Icy Finger's Project: Ijiraq Marlquaan experiments, trying to create were-reindeer armies that could handle threats such as Anarteq. To perform this, Icy Finger scientists rounded up mentally unstable test subjects, abducted from around the world. They believed that this would give their Screwworm Network soldiers an edge against the Inuit Chapter of the Order of the Oraphim - which had up until then been pummeling their Far North ambitions via forming a very shaky peace with Nordreichdun.

However, while just as bloodthirsty as the other candidates; George had no interest in letting the experiment be performed on himself. Others were subjected to the experiment; but the agony of undergoing it caused them to rebel against their captors. George was one of the only candidates of this horrific set of experiments to not be turned into a were-reindeer successfully. He remained completely (physically) normal - but was even more mentally damaged as a consequence!

The reindeer uprising
Patrick Omandis, a kindly old man running a factory in northern Canada, took in the escaped band of test subjects. He provided them with jobs and housing, taking special interest in one Gerald "Jerry" Smack - who seemed especially "touched" somehow. George's lust for killing was somehow more insatiable than that of the others that Patrick took in, leading to Patrick having George committed.

Alas, Jerry and his speaking of a very broken English proved to be the most loyal to Patrick. The old man almost had Jerry committed as well, when he noticed that Jerry believed him to be Santa Claus. Alas, Jerry's faithful service made Patrick reconsider. The Icy Finger decided to convince the other runaway experiments to join them regardless, bribing them with high positions across the globe and offering them the means to betray Patrick. Worse: they played on the fact that the other experiments all grew jealous of Jerry's nigh-invulnerability and total mastery of his were-reindeer transformations - in spite being the "retarded" one!

The experiments staged a mutiny against Patrick in December of 2004, burning down the factory and leaving Patrick for dead. Jerry, who still believed Patrick to be Santa Claus (reinforced due to visual similarity), vowed to avenge his master. The "other reindeer" didn't just laugh and call names: they'd openly killed the boss, and tried to murder Jerry outright! The were-reindeer's child-like naivety gave way to an insatiable lust for vengeance - and to punish all those he deemed unworthy!

Jerry armed himself to the teeth with whatever weaponry he could get - in order to systematically brutally murder all of the other experiments! Said experiments attacked Nordreichdun, with their goal being to kill Krampus and eliminate the Horrorday Gang as a threat to the Icy Finger. The Straggele, Luca, the Tomte, and Krampus himself fought bravely to protect "their kingdom." However, Jerry came to the dark kingdom's aid, slaughtering his "bad brothers" before they could end Krampus' rule. For this, he was dubbed "Jerry the Psycho Reindeer," and was made an official part of the Horrorday Gang. Jerry became the main chauffeur, put in charge of the Totensauto.

Clyde rescues George
Meanwhile, Clyde Spendelworth lost some valuable clients and henchmen to one of Krampus' feeding frenzies back in 2001. Out of revenge, he looked into the incident with Project: Ijiraq. He discovered that George was not so different from Jerry. In fact, George was more evil by far! Yet, George was just as eager as Jerry to work as a loyal henchman to a higher-up boss.

Clyde deduced that if Krampus didn't have the oversight to take in George Lawence at the same time that Jerry was taken in, then Clyde would have to do it instead! Clyde reasoned this as a way to get revenge on Krampus; by rebuilding his base from the squandered opportunity that was George! Clyde staged a complex incident, but one which allowed George to skip his daily medicine.

Clyde then ensured that George got his hands on several guns, and plenty of spare ammo. A shooting spree commenced quickly, and Gleeful-N'-Young media outlet infiltrators in local news stations quickly helped cover up the incident. As George escaped from the mental institution, and began working for Clyde.

New purpose
Upon entering Big Rapids, George didn't hesitate to assassinate anyone whom Clyde ordered a hit on. Learning the truth about George could get the curious killed.

Personality

 * Canon: Similar to that of his Earth-G7 counterpart.
 * Per game: Varies by game. In some, may be reprogrammed by player.

The Sims 3
In The Sims 3, George is packaged as part of the Blood Over Water Story Pack. As such, downloading him implies willingness to have all the packs that come standard with the entire set. She is believed to require most if not all of the packs included below:


 * Expansion packs required;


 * Stuff packs required:

The Sims 4
George comes here in a zip folder, as a set of Tray folder files. He is available as part of The Sims 4: Oughties Big Rapids Living Stuff, as of The Merre Edition in July and August of 2020. This version is designed to most closely resemble the version in Cataclysmic Gerosha, which was in-turn inspired by the Dozerfleet founder's portrayal of the character in Classic Gerosha.