George Lawence (Cataclysmic Gerosha)

George Lawence is a villainous henchman, most notable for his role in the Sims comic Blood Over Water, part of The Gerosha Chronicles. He is based on an Earth-G5 character by the same name, from the original miniseries, but modified to fit the Earth-G7 timeline.

Early life
George was noticed to be odd, even from birth. In early childhood, he began to display anti-social tendencies. He developed a love for killing birds around the age of 12, and remained a social outcast for all of his high school life afterward. Upon entering the adult world, he took a job at Perikall's Grocery. When a coworker he cared about was threatened by a supervisor who went too far, however, that supervisor vanished. Some suspected George was involved, but no one could prove anything.

George soon developed an affinity for killing, and started a serial killer side career. He set out to teach himself the art of assassination, racking up a total of 15 victims. To his amazement, he never got caught. However, his impulsive nature at Perikall's caused coworkers to distrust him. His lack of ability to communicate normally convinced them that there was something off about him.

Perikall robbed
An incident broke out in the store, when robbers barged in with trained killer dogs. George showed no emotion during the robbery, until the robbers became too distracted by their human hostages to notice that George wasn't among them. George masterfully killed all three dogs with his assassination techniques, then covered himself in their blood before throwing a crow bar at the back of one robber's head. The other robbers were quickly subdued by cashiers, who took their guns away. George wrestled the crow bar back from the third robber, then bludgeoned said robber with the crow bar until he retreated. Smiling evilly, he demanded that the cashiers release one of the robbers, so he could beat another one - still covered in dog blood and unaware of the reason his coworkers feared him more.

Police arrived at the scene, subduing George and arresting the two other burglars. George was committed to a mental institution in short order.

Project: Ijiraq
The Hebbleskin Gang at one point attacked the institution George was being held, in order to retrieve another insane criminal: Antonio Frenze. Already born a mutated tiger-man monster, they sought to work with the Icy Finger to create a direct fire elemental Marlquaan bond that would transform Frenze into a "lava tiger." George seized on the opportunity to escape. However, he soon found himself ambushed and abducted by Icy Finger agents. He and numerous others were sent to a lab near Cape Dyer. George was the last test subject being considered, with the second-to-last being one Gerald Smack.

The Tariaksuq Soldiers being created were were-reindeer minions, who would go into battle against the Order of the Oraphim in the north. While Qalupaliks were easier to create, these creatures lost a lot of their intelligence upon transformation from human to Qalupalik form. They also had soft, squishy bodies, and needed to attack targets in droves to overwhelm. They didn't bode well in wearing body armor either. All these disadvantages made them fairly easy foes for Anarteq II to defeat. By contrast, the Tariaksuq warriors would be able to hold their own against this efficient weresalmon.

Unrest occurred in the Tariaksuq warrior ranks when they started being assigned nicknames - to turn them into a sort of perversion of the names of Santa's reindeer in the old poem. "Slasher" came first, followed by "Mancer," "Trancer," "Succubus," "Dinokiller," "Niulang," "Kernwapen," and "Lichtvorführung." Continued torture and endurance tests on Slasher, however, led to him dying. Stephen Harper, the Icy Finger scientist in charge of the project, suggested having George be the new Slasher. The other "Dark Reindeer" staged a revolt before that could happen, unwilling to tolerate Harper's recklessness. The facility was quickly destroyed amidst all the violence, and George was able to escape with the "Dark Reindeer Gang." They used whatever resources they could muster to flee to Donaldson. They raided Donaldson, devastating local shops and seizing whatever they needed to get even further to the southeast. Eventually, they were able to reach the Kuujjuaq Airport. Mancer suggested stealing another plane, and flying George back to his home state of Illinois. After all: George wasn't transformed. He wasn't one of them. He didn't belong.

Rescued by Patrick
The gang instead found themselves offered jobs by a kindly Patrick Omandis - who was visiting a cousin. Patrick's factory was located near Bale-Rouge in Quebec.  Immediately, the gang took issue with the fact that the mentally-unstable "Jerry" Smack believed Patrick to be Santa Claus.  As the weeks past, the Dark Reindeer began to turn on Jerry - being very cruel to him.  Patrick was afraid to fire anyone from his shop, however, given he wasn't sure how they'd react.  Right before the Icy Finger would find them - and offer them a second chance - Patrick went with George, Jerry, and Dinokiller via plane to Gaspe.  From there, Dinokiller and George were able to drive down to Edmunston.  Dinokiller assisted George in crossing over the St. John's River, effectively smuggling George into Madawaska, Maine.

Dinokiller would arrive back to the factory a short time later. Alas, on Christmas Eve, the Dark Reindeer Gang took the Icy Finger's bribes. They rebelled against Patrick, and burned his factory down while going on a killing spree. Patrick was left for dead beneath some rubble. However, Jerry was loyal to Patrick. Jerry survived the rubble, and vowed to avenge the memory of "Santa." This would lead to Jerry hunting down and eventually murdering all the other Dark Reindeer Gang members - in increasingly brutal and sadistic ways. Jerry would eventually be found by Krampus, who'd offer him a new job and a new life as part of the Horrorday Gang. George narrowly missed out on being a partaker in these events.

Institutionalized once more
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Joining Gleeful-N'-Young
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Dealing with Vance
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Mark becomes a threat
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 * Careless henchman killed

The Hillcrest incident
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Locating Aaron
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Interrogating Aaron
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Death
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Personality
Other than a few alterations to his appearance to look more threatening, George in this incarnation only really changes from his miniseries counterpart in personality and talents just enough to make him a more credible threat. He goes from a bumbling "dumb crook" stereotype to a skilled-yet-sadistic assassin. He was unable to catch Aaron the first time by a quirk of fate. He was forced to let Aaron escape while defending himself from an armed security guard. This incarnation's only real mistake in the end was his willingness to trust Chris. By contrast, his miniseries incarnation's bumbling idiocy was the cause of Aaron's first and second escapes. George disposes of Bob with no second thoughts. He is utterly lethal when dealing with Vance, as well as with how he disposed of another of Clyde's henchmen when said henchman became careless with the keys to the room where Clyde hid his illegal porn.

This George's backstory is more complicated, with him having to struggle for years with mental illness - and also having been captured by the Society of the Icy Finger for use in unethical science experiments. Even then, he was captured and detained in a mental infirmary after escaping the lab; only to be broken out by Clyde to be used as a henchman. He came very close to being given the Tariaksuk serum, which would've made him in many respects similar to Jerry the Psycho Reindeer. He narrowly avoided this transformation, remaining human - but still crazy.

He is most contrasted with Kyle. Desperate to restore his family - or at least his dignity, Kyle believes in money. Kyle tolerates committing crimes for Clyde out of an end-justifies-the-means mindset. George, however, seems to enjoy killing. He lives by the gun, and dies by it too.

Trivia

 * The Dozerfleet founder nearly resumed portraying George for this version, when the remake was going to be a full-out novel rather than a Sims comic.
 * This George was deliberately done up to look a little more aged and rugged, and tougher, than his Earth-G5 counterpart.
 * George is meaner and more efficient here than he was in previous incarnations.
 * This George is the first time that a link between Blood Over Water and The Horrorday Gang was established. Previous incarnations all viewed George's situation at Sleet Mountain as something isolated from nearly the entire rest of the greater universe.